-Environment Artist among a very small team of talented individuals. Responsible for the full pipeline of environment art including areas of Lookdev, Concepting, Modeling, Texturing, Lighting, and Technical proficiency within Unreal Engine 4.
-Environment Artist among a very small team of talented individuals. Responsible for the full pipeline of environment art including areas of Lookdev, Concepting, Modeling, Texturing, Lighting, and Technical proficiency within Cryengine & UE4
-Environment Artist as part of the multiplayer (Architecture Team) and working on Halo 5’s new game mode - Warzone | I was responsible for supporting architectural structures across the first shipped Warzone maps.
-Hard surface modeler responsible for weapon assets utilizing High > Low Poly baking, modeling, texturing, and proper UV techniques within an existing workflow
-Environment artist responsible for Modular set pieces utilizing proper modeling, texturing, and tileable uv techniques using an existing workflow
-Lead 3D Artist for a full 3D & 2D pipeline including areas of LookDev, Concepting, Modeling, Texturing, Lighting, Performance passes, and technical proficiency within Unity for Games, Apps, Animations, Simulations, etc
-Prop artist responsible for detailed prop creation and lookdev utilizing High > Low Poly baking, modeling, texturing, and performance techniques within an existing workflow for use in Unity