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Jay Miller
Jay Miller
Senior Environment Artist
Seattle, WA, United States

A digital artist that earned his first Bachelor’s of Art with a concentration in New Media (mixing traditional media with digital) from the University of Toledo. Has since completed a second Art degree with a Bachelor’s in Game Art from Full Sail University with the intention to fully explore and realize 3D Real time spaces and storytelling in a compelling way!

Artistic weapons come in the form of diversity and passion. Possesses a firm grasp on many different digital mediums including strong fundamentals in composition, lighting, color theory and form within 3D and 2D Space. With an emphasis and specialization in both High and Low Poly Modeling for Props/Environment creation, Texture, Baking and Optimization workflows, as well as the ability to follow strict deadlines and inspire those around – those skills are used to maximize artistic efficiency within any production pipeline!

Skills

3D ModelingPBR TexturingEnvironment ModelingArchitectural DesignHard Surface ModelingWorld BuildingLook DevelopmentConcept DesignTexture Baking3D ConceptingEnvironmental SculptingModularity WorkflowsTrim sheet creationInitial Lighting PassesOptimized GeometryGreat Team Player :D

Software proficiency

Maya
Maya
Modo
Modo
ZBrush
ZBrush
CRYENGINE
CRYENGINE
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Illustrator
Illustrator
Knald
Knald
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Senior Environment Artist at ProbablyMonsters|Firewalk
    Seattle
    June 2021 - Present

  • Senior 3D Art Lead at Microsoft | Mixed Reality
    Seattle
    July 2020 - May 2021

  • Senior Artist at Microsoft | Mixed Reality
    Seattle, United States of America
    July 2019 - May 2021

  • Senior Environment Artist at Infinity Ward
    Los Angeles, United States of America
    March 2018 - July 2019

  • Senior Environment Artist at BossKey Productions
    Raleigh, NC, United States of America
    March 2016 - March 2018

    -Environment Artist among a very small team of talented individuals. Responsible for the full pipeline of environment art including areas of Lookdev, Concepting, Modeling, Texturing, Lighting, and Technical proficiency within Unreal Engine 4.

  • Environment Artist at Turtle Rock Studios
    Orange County, CA, United States of America
    July 2015 - January 2016

    -Environment Artist among a very small team of talented individuals. Responsible for the full pipeline of environment art including areas of Lookdev, Concepting, Modeling, Texturing, Lighting, and Technical proficiency within Cryengine & UE4

  • Environment Artist at 343 Industries
    Kirkland, WA, United States of America
    July 2014 - July 2015

    -Environment Artist as part of the multiplayer (Architecture Team) and working on Halo 5’s new game mode - Warzone | I was responsible for supporting architectural structures across the first shipped Warzone maps.

  • Contract Hard Surface Modeler at Liquid Development
    Remote
    May 2014 - May 2014

    -Hard surface modeler responsible for weapon assets utilizing High > Low Poly baking, modeling, texturing, and proper UV techniques within an existing workflow

  • Contract Environment Artist at Wayforward Technologies
    Remote, United States of America
    March 2014 - March 2014

    -Environment artist responsible for Modular set pieces utilizing proper modeling, texturing, and tileable uv techniques using an existing workflow

  • Lead 3D Artist at Pixo Group (Formerly Pixofactor, Pixo Entertainment)
    Royal Oak, MI, United States of America
    March 2013 - March 2014

    -Lead 3D Artist for a full 3D & 2D pipeline including areas of LookDev, Concepting, Modeling, Texturing, Lighting, Performance passes, and technical proficiency within Unity for Games, Apps, Animations, Simulations, etc

  • Contract Prop Artist at Marvel Apps
    Remote, United States of America
    August 2012 - September 2012

    -Prop artist responsible for detailed prop creation and lookdev utilizing High > Low Poly baking, modeling, texturing, and performance techniques within an existing workflow for use in Unity

  • 3D/2D Production Artist at CGS Imaging
    Toledo, United States of America
    June 2011 - November 2011

  • 3D Designer/Production Artist at Inflatable Images
    New Brunswick, United States of America
    October 2009 - May 2011

  • 3D Prop & Environment Artist at Freelance
    United States of America
    May 2009 - Present