Untitled

Scene assembly, wide shot

Scene assembly, wide shot

Scene assembly, wide shot

Scene assembly, wide shot

Untitled

A quick day project (sick and all up in my feels) with testing Megascans and UE4 workflow after being inspired by Wiktor Ohman's '1 hour Forest using Megascans', I basically had to give it a try. I'm actually sold on Megascans and it's viability for quick results!

Megascan assets and Epic's Kite Demo Cliff face were used among custom pieces made by me.

Date
July 24, 2017